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ACS Fleet Slot
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Fleet
Attacker
Defender
Small Cargo
->
->
Large Cargo
->
->
Light Fighter
->
->
Heavy Fighter
->
->
Cruiser
->
->
Battleship
->
->
Colony Ship
->
->
Recycler
->
->
Espionage Probe
->
->
Bomber
->
->
Solar Satellite
---
->
Destroyer
->
->
Deathstar
->
->
Battlecruiser
->
->
Primary Target
(IP-Missile Attacks)
Rocket Launcher
->
Light Laser
->
Heavy Laser
->
Gauss Cannon
->
Ion Cannon
->
Plasma Turret
->
Small Shield Dome
->
Large Shield Dome
->
IP- / Anti-Ballistic Missiles
->
->
Technologies
Attacker
Defender
Drive Technologies
Weapons Technology
Combustion Drive
Shielding Technology
Impulse Drive
Armour Technology
Hyperspace Drive
Options
Number of simulations
Activate RapidFire
Def into debris
Structure going into Debris Field (in %)
Set own techs to 0, if none in esp. report
Own Position
Start Position:
Result
Battle on
Fight at Unknown [x:xxx:xx]
Result
Debris Field
0 Metal (0%), 0 Crystal (0%) ~ 0 Recycler
Moonchance
Not enough ressources in the debris
Losses Attacker
0 Metal, 0 Crystal and 0 Deuterium
Losses Defender
0 Metal, 0 Crystal and 0 Deuterium
Theoretic Plunder
0 Metal, 0 Crystal and 0 Deuterium ~ 0 Large Cargo
Real Plunder
0 Metal, 0 Crystal and 0 Deuterium (0% Booty)
Needed Fuel
0 Deuterium
Flight times
00:00:00 h
Target
Name:
Position:
Metal:
Crystal:
Deuterium: